
You will, however, need WinRAR or 7Zip to extract the files. 2da edit, Shem has used the TSL patcher to ensure that it will be compatible with other mods.

Oh, and this version is for the first Knights of the Old Republic game the KotOR II version will be up shortly. Also, for those of you making fan films with the games, this come in handy. So, if you're looking for a more realistic visual experience, one that is closer to the movies, than this is the mod for you.

*And lots more Force visuals have been removed. *No more weird white circles surrounding your player when you use Force Cure/Heal. *No more crazy glowing hands with any of the melee special attacks (Critical Strike, Flurry, Power Attack). There are so many that I can't even list them all, and it's probably better that you test the mod out and see for yourself. Shem has gone through the visualeffects.2da file and has eliminated just about every visual oddity. They don't even make sense in the Star Wars universe, and they're not even consistent from one game to the next! So, our glorious leader Shem decided to fix all that. Just about every Star Wars game-the ones that have Force powers, at least-are riddled with these weird special effects that make no sense in real life. Take the Force Protection green bubble from the Jedi Knight games, or the glowing purple hands of the flurry animation in KotOR. :P Anyway, I guess there's some unwritten rule in LucasArt's development bible that says there have to be shiny special effects even if they don't make sense. Also, for some reason I'm talking like Andy Rooney. Ever get annoyed by some of the visual effects in Knights of the Old Republic? I know I have.
